The little picture is just as important as the big one. From pixel perfect designs to high-level interaction sketches, my passion is nurturing new ideas into fruition.
The best experience is created through the lens of psychology and anthropology; that only with an understanding of people's behaviors, motivations, and habits can anyone create a delightful design.
Few things are more satisfying than seeing ideas come to life which is why I endeavor to be involved in the development process through rapid prototyping and front-end development.
I help companies ship products that people actually want. Providing strategy and execution to businesses large and small with a focus on product design, customer acquisition, and UX.
Understand the context around why someone is trying to accomplish a task. Do you need to build a castle or a cottage?
Rapid prototypes enable working representations of your ideas. It's only through tactile personable interaction do we feel the friction between usability and understanding.
Does this meet the expectations of our users? The business requirements? Are there any superfluous design elements? How do we measure the success of this concept?
It's never done when it's done. Perfection isn't attainable but if we chase it we can catch excellence.
Crowned Reddit's 2011 Submitter of the Year for contributions to /r/malefashionadvice.
I have a love/hate relationship with fashion. I like to think that I dress well, but that's debatable.
Landscape photographer, backcountry backpacker, snowboarder. No broken bones yet.
In my fantasy world, Carl Sagan, Elon Musk, and Neil deGrasse Tyson are my gay dads.
I'm a full stack engineer and designer who has worked on projects across mobile, tablet, web, TV, automotive, as well as conceptual hardware.
I believe that the best experiences are created through the lens of psychology and anthropology; that only with an understanding of peoples' behaviors, motivations, and habits can anyone create a delightful design.
As part of Gravity Mobile, I created mobile applications that birthed Music Recognition as a technology. I have a patent for using audio recognition technology in interactive experiences. In 2011, I was nominated for an Emmy for Outstanding Achievement in Interactive Media for my work on ABC's Grey's Anatomy.
Since then, I have worked on projects for Adobe, AT&T, Ford Automotive, Fox, Honda, Live Nation, Major League Baseball, Nickelodeon, Nielson, NTT, Nvidia, Pandora, Qualcomm, Samsung, Sony, Sprint, Wikia, and Verizon to name a few.
Dev Proficiencies: Swift, JS, React, Angular, Node, Java, PHP, Ruby, Perl, Python, SQL.
Prototyping: FramerJS, After Effects.
Designed IoT experiences around Chronicled's open source platform which uses cryptographically secure NFC/BLE chips registered to a blockchain for authentication, e-commerce, provenance, supply chain, and finance related use cases.
In charge of design and development of Wunwun's logistics and operations platform—a system that enabled a fleet of bike messengers in NYC and SF to deliver anything you want in less than one hour.
Gathered research from our data science team to make UX improvements to Wunwun's Helper App—an iPhone app developed using AngularJS and Cordova that provided bike messengers the information necessary to complete orders with a higher degree of efficiency.
Wunwun was acquired by Alfred (helloalfred.com) in 2015.
Lead a small design team focused on designing interactive experiences for international clients and internal company R&D initiatives. Responsibilities included designing user interface concepts and products for automotive headsets, second-screen, 10-foot, mobile, and web experiences.
Acted as lead designer and mentor. Worked with clients and product owners to define requirements. Interfaced with design and engineering teams to develop wireframes, prototypes, and visual designs. Managed resourcing, schedules, and deliverables.
Tasked with conceptualizing and developing mobile applications (iPhone/iPad, Android, Blackberry, Brew, Java, Windows Phone) and interactive web applications for clients including ABC, Adobe, AT&T, MLB, Nielsen, NTT, Pandora, Qualcomm, Sony, Sprint, Wikia, and Verizon.
Responsible for defining the user experience through wireframes, interaction flows, storyboards, and functional HTML prototypes while leading visual design teams in creating pixel perfect designs.
Built the backend infrastructure for Shazam (music recognition app)—an Apache Tomcat service which accepted audio files and returned a song match with relevant information like links to download and lyrics. Also built Shazam's metrics dashboard to track growth, usage, and trends.
Designed the user interface for MusicID, Gravity Mobile's in-house music recognition app, and ported the design across BREW, Blackberry, Android, and iPhone using a custom UI framework that we developed.
Worked intimately with Verizon to design their new VCAST App Store experience on Android.
Collaborated with Fox Mobile to create Bitbop, a streaming video service on Blackberry, iPhone, and Android — developing a strategy for the user experience and addressing the limitations and characteristics of each platform.
Developed wireframes, task flows, and visual design concepts for Vox, LiveJournal, TypePad, and MovableType.
Created working user interface prototypes (HTML/CSS/JS).
Conducted in-house usability studies with new and advanced users.
Worked closely with the LiveJournal community — organizing events, writing news posts, and reaching out to hardcore users for feedback.
— Chris Lyon, Co-Founder of Gravity Mobile
— Zac White, Co-Founder of Velos Mobile
— Eric Eisher, SR UX at Amazon
— Adam Schwem, Mobile Software Expert
— Winnie Wong, UX Designer at Yahoo