The little picture is just as important as the big one. From pixel perfect designs to high-level interaction sketches, It's fun nursing new ideas into fruition.
The best experience is created through the lens of psychology and anthropology; that only with an understanding of people's behaviors, motivations, and habits can anyone create a delightful design.
Few things are more satisfying than seeing ideas come to life which is why I endeavor to be involved in the development process through rapid prototyping and front-end development.
I help companies ship products that people actually want. Providing strategy and execution to businesses large and small with a focus on product design, customer acquisition, and UX.
Understand the context around why someone is trying to accomplish a task. Do you need to build a castle or a cottage?
Rapid prototypes enable working representations of your ideas. It's only through tactile personable interaction do we feel the friction between usability and understanding.
Does this meet the expectations of our users? The business requirements? Are there any superfluous design elements? How do we measure the success of this concept?
It's never done when it's done. Perfection isn't attainable but if we chase it we can catch excellence.
Crowned Reddit's 2011 Submitter of the Year for contributions to /r/malefashionadvice.
I have a love/hate relationship with fashion. I like to think that I dress well, but that's debatable.
Backpacking Yosemite, kayaking, snowboarding, Tough Mudder. No broken bones yet.
In my fantasy world, Carl Sagan, Stephen Hawking, and Neil deGrasse Tyson are my dads.
Leads a small design team focused on designing interactive experiences for international clients and internal company R&D initiatives. Responsibilities include designing user interface concepts and products for automotive headsets, second-screen, 10-foot, mobile, and web experiences.
Acts as lead designer and mentor. Works with clients and product owners to define requirements. Interfaces with design and engineering teams to develop wireframes, prototypes, and visual designs. Manages resourcing, schedules, and deliverables.
Tasked with conceptualizing and developing mobile applications (iPhone/iPad, Android, Blackberry, Brew, Java, Windows Phone) and interactive web applications for clients including ABC, Adobe, AT&T, MLB, Nielsen, NTT, Pandora, Qualcomm, Sony, Sprint, Wikia, and Verizon.
Responsible for defining the user experience through wireframes, interaction flows, storyboards, sitemaps, and functional HTML prototypes while leading visual design teams in creating pixel perfect designs.
Designed the user interface for MusicID, a music recognition app, and ported the design across several platforms and mobile devices.
Worked intimately with Verizon to design their new VCAST App Store experience. Provided wireframes, user flows, as well as visual design concepts.
Collaborated with Fox Mobile to create Bitbop, a streaming video client on Blackberry, iPhone, and Android — developing a strategy for the user experience and addressing the limitations and characteristics of each platform.
Developed wireframes, task flows, and visual design concepts for Vox, LiveJournal, TypePad, and MovableType.
Created working user interface prototypes (HTML/CSS/JS).
Conducted in-house usability studies with new and advanced users.
Worked closely with the LiveJournal community — organizing events, writing news posts, and reaching out to hardcore users for feedback.
— Chris Lyon, Co-Founder of Gravity Mobile
— Zac White, Co-Founder of Velos Mobile
— Eric Eisher, SR UX at Amazon
— Melissa Crystal, Executive Assistance at Play First
— Adam Schwem, Mobile Software Expert
— Winnie Wong, UX Designer at Yahoo
I'll be in touch real soon!
(Close this thing)