Product Designer by day. Fashion eccentric by night. Emmy nominated. Cat enthusiast.

Skills

What I'm Good At


Ideation

The little picture is just as important as the big one. From pixel perfect designs to high-level interaction sketches, my passion is nurturing new ideas into fruition.

User Experience

The best experience is created through the lens of psychology and anthropology; that only with an understanding of people's behaviors, motivations, and habits can anyone create a delightful design.

Engineering

Few things are more satisfying than seeing ideas come to life which is why I endeavor to be involved in the development process through rapid prototyping and front-end development.

Strategy

I help companies ship products that people actually want. Providing strategy and execution to businesses large and small with a focus on product design, customer acquisition, and UX.

Process

What works for me


Learn

Understand the context around why someone is trying to accomplish a task. Do you need to build a castle or a cottage?

Build

Rapid prototypes enable working representations of your ideas. It's only through tactile personable interaction do we feel the friction between usability and understanding.

Test

Does this meet the expectations of our users? The business requirements? Are there any superfluous design elements? How do we measure the success of this concept?

Iterate

It's never done when it's done. Perfection isn't attainable but if we chase it we can catch excellence.

Whoa

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About me

In a Nutshell


F-List Reddit Celebrity

Crowned Reddit's 2011 Submitter of the Year for contributions to /r/malefashionadvice.

Fashion Dichotomy

I have a love/hate relationship with fashion. I like to think that I dress well, but that's debatable.

Adventurer

Landscape photographer, backcountry backpacker, snowboarder. No broken bones yet.

Space Nerd

In my fantasy world, Carl Sagan, Elon Musk, and Neil deGrasse Tyson are my gay dads.

Resume

Work Experience


I'm a full stack engineer and designer who has worked on projects across mobile, tablet, web, TV, automotive, as well as conceptual hardware.

I believe that the best experiences are created through the lens of psychology and anthropology; that only with an understanding of peoples' behaviors, motivations, and habits can anyone create a delightful design.

As part of Gravity Mobile, I created mobile applications that birthed Music Recognition as a technology. I have a patent for using audio recognition technology in interactive experiences. In 2011, I was nominated for an Emmy for Outstanding Achievement in Interactive Media for my work on ABC's Grey's Anatomy.

Since then, I have worked on projects for Adobe, AT&T, Ford Automotive, Fox, Honda, Live Nation, Major League Baseball, Nickelodeon, Nielson, NTT, Nvidia, Pandora, Qualcomm, Samsung, Sony, Sprint, Wikia, and Verizon to name a few.

2014 - Present

Lead UI/UX Designer at Chronicled

2014 - 2015

UX Engineer at Wunwun

In charge of design and development of Wunwun's logistics and operations platform—a system that enabled a fleet of bike messengers in NYC and SF to deliver anything you want in less than one hour.

Gathered research from our data science team to make UX improvements to Wunwun's Helper App—an iPhone app developed using AngularJS and Cordova that provided bike messengers the information necessary to complete orders with a higher degree of efficiency.

Wunwun was acquired by Alfred (helloalfred.com) in 2015.

2013 - 2014

Creative Director, Global Professional Services at Gracenote

Lead a small design team focused on designing interactive experiences for international clients and internal company R&D initiatives. Responsibilities included designing user interface concepts and products for automotive headsets, second-screen, 10-foot, mobile, and web experiences.

Acted as lead designer and mentor. Worked with clients and product owners to define requirements. Interfaced with design and engineering teams to develop wireframes, prototypes, and visual designs. Managed resourcing, schedules, and deliverables.

2008 - 2013

Director, UI Design at Gravity Mobile

Tasked with conceptualizing and developing mobile applications (iPhone/iPad, Android, Blackberry, Brew, Java, Windows Phone) and interactive web applications for clients including ABC, Adobe, AT&T, MLB, Nielsen, NTT, Pandora, Qualcomm, Sony, Sprint, Wikia, and Verizon.

Responsible for defining the user experience through wireframes, interaction flows, storyboards, and functional HTML prototypes while leading visual design teams in creating pixel perfect designs.

2007-2008

UI Engineer at Gravity Mobile

Built the backend infrastructure for Shazam (music recognition app)—an Apache Tomcat service which accepted audio files and returned a song match with relevant information like links to download and lyrics. Also built Shazam's metrics dashboard to track growth, usage, and trends.

Designed the user interface for MusicID, Gravity Mobile's in-house music recognition app, and ported the design across BREW, Blackberry, Android, and iPhone using a custom UI framework that we developed.

Worked intimately with Verizon to design their new VCAST App Store experience on Android.

Collaborated with Fox Mobile to create Bitbop, a streaming video service on Blackberry, iPhone, and Android — developing a strategy for the user experience and addressing the limitations and characteristics of each platform.

2005-2007

Interaction/Visual Designer at Six Apart

Developed wireframes, task flows, and visual design concepts for Vox, LiveJournal, TypePad, and MovableType.

Created working user interface prototypes (HTML/CSS/JS).

Conducted in-house usability studies with new and advanced users.

Worked closely with the LiveJournal community — organizing events, writing news posts, and reaching out to hardcore users for feedback.

Today's Forecast: Sunny with a chance of shameless self promotion

  • ...Without a doubt, Andy would be a great addition to any team that is looking for a self motivated, highly creative, very organized and technically competent leader...

    — Chris Lyon, Co-Founder of Gravity Mobile

  • His strong technical knowledge allowed him to know the technical boundaries that couldn't be pushed, but to also know the ones that could.

    — Zac White, Co-Founder of Velos Mobile

  • Andy has a supernatural ability to take in wild ideas and find their most useful and important properties.

    — Eric Eisher, SR UX at Amazon

  • He shows a remarkable ability to recognize the user experience, create an emotional connection with his design, all while still allowing a scalable front-end architecture.

    — Adam Schwem, Mobile Software Expert

  • Even this early on is his career, he demonstrated a strong ability to understand a complex feature set, and an equally complex community. By the end of the first year, I was able to hand off critical task flows and wireframes to him and trust that good things would happen.

    — Winnie Wong, UX Designer at Yahoo

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